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TockTexture Studio - GameDev Texture Processor

5.0(

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ExtensionDeveloper Tools5 users
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Overview

Ultra-fast local texture optimization, POT scaling, DirectX/OpenGL Y-flip, DDS encoding, Alpha Bleed, and PBR channel packing.

TockTexture Studio es la herramienta definitiva para desarrolladores de videojuegos, artistas 3D y creadores de contenido web que necesitan optimizar, empaquetar y escalar texturas de forma ultrarrápida sin salir del navegador. ⚡ PROCESAMIENTO 100% LOCAL Y PRIVADO Todas las conversiones, compresión de imágenes y manipulación de píxeles ocurren localmente en tu ordenador usando Web Workers y Canvas Web APIs. Tus imágenes e información jamás se suben a servidores externos ni a internet. 🎮 CARACTERÍSTICAS PRINCIPALES • Escalado Power-of-Two (POT): Convierte automáticamente imágenes a resoluciones estándar para motores 3D (512x512, 1024x1024, 2048x2048 y 4096x4096px 4K) en modos Nearest, Up, Down, Stretch y Fit. • Inversión de Canal Verde Y: Cambia entre espacios tangentes DirectX y OpenGL con un solo clic (esencial para Unreal Engine 5 y Unity). • Captura Web Contextual: Haz clic derecho sobre cualquier imagen en páginas como ArtStation, PolyHaven o itch.io y envíala directamente a la cola de procesamiento. • Generador de Mapa de Normales: Convierte mapas difusos o de altura en un Normal Map Tangente procesado en tiempo real con control de intensidad. • Empacador de Canales PBR RMA / ORM: Combina texturas individuales en canales de color R (Roughness), G (Metallic), B (Ambient Occlusion) y A (Opacity). • Presets de Motores de Juego: Ajustes automáticos para Unreal Engine 5, Unity y Godot. • Fix Alpha Bleed: Elimina artefactos transparentes en bordes de texturas. • Exportación multiformato: Guarda en PNG, WebP, JPEG o formato comprimido GPU Direct3D (DDS). Desarrollado por waldemarEs Sitio web oficial: https://tocktexture.com Soporte: https://waldemarescobar.vercel.app/ _______________________________________________________________________________ TockTexture Studio is the ultimate browser extension for game developers, 3D artists, and web creators to ultra-fast optimize, scale, and pack textures without leaving the browser. ⚡ 100% LOCAL AND PRIVATE PROCESSING All image conversions, POT scaling, normal map generation, and pixel manipulation occur entirely on your local machine using Web Workers and HTML5 Canvas APIs. Your images and files are NEVER uploaded to external servers or the cloud. 🎮 KEY FEATURES • Power-of-Two (POT) Scaling: Automatically scale textures to standard 3D engine resolutions (512x512, 1024x1024, 2048x2048, and 4096x4096px 4K) using Nearest, Up, Down, Stretch, or Fit modes. • DirectX / OpenGL Y-Flip: Invert the Green Channel (Y-axis) with a single click to match tangent space requirements for Unreal Engine 5 and Unity. • Web Context Menu Capture: Right-click any image on websites like ArtStation, PolyHaven, or itch.io and send it directly to the processing queue. • Real-time Normal Map Generator: Convert diffuse or height textures into tangent-space normal maps in real time with intensity control. • PBR RMA / ORM Channel Packer: Combine individual maps into R (Roughness), G (Metallic), B (Ambient Occlusion), and A (Opacity) channels. • Game Engine Presets: 1-click preset configurations for Unreal Engine 5, Unity, and Godot. • Edge Alpha Bleed Fix: Prevent ugly transparent boundary artifacts. • Multi-format Export: Save textures as PNG, WebP, JPEG, or GPU-ready Direct3D DDS files. Developed by waldemarEs Official Website: https://tocktexture.com Support Portfolio: https://waldemarescobar.vercel.app/

Details

  • Version
    1.1.1
  • Updated
    August 12, 2026
  • Features
    Offers in-app purchases
  • Size
    482KiB
  • Languages
    español (Latinoamérica)
  • Developer
    Waldemar Alexander ESCOBAR PEREZ
    Rua vasco da gama 90 Figueira da foz 3080-043 PT
    Website
    Email
    waldemar.escobar@gmail.com
    Phone
    +351 931 395 332
  • Trader
    This developer has identified itself as a trader per the definition from the European Union and committed to only offer products or services that comply with EU laws.

Privacy

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TockTexture Studio - GameDev Texture Processor has disclosed the following information regarding the collection and usage of your data. More detailed information can be found in the developer's privacy policy.

TockTexture Studio - GameDev Texture Processor handles the following:

Personally identifiable information
Website content

This developer declares that your data is

  • Not being sold to third parties, outside of the approved use cases
  • Not being used or transferred for purposes that are unrelated to the item's core functionality
  • Not being used or transferred to determine creditworthiness or for lending purposes

Support

For help with questions, suggestions, or problems, visit the developer's support site

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