Spector.GPU — WebGPU Inspector
Overview
Capture and inspect WebGPU frames on any website
Spector.GPU is a WebGPU frame debugger for Chrome. Open a WebGPU application, select Capture Frame, and inspect its queue submissions, render and compute passes, draw and dispatch calls, WGSL shaders, pipelines, bind groups, buffers, textures, and visual output. Captures stay in local extension storage and can be deleted from the result viewer. Spector.GPU contains no telemetry and does not send capture or browsing data to a project-operated service. Highlights: - One-click WebGPU frame capture - Render-pass, compute-pass, draw, dispatch, and state inspection - WGSL shader and pipeline inspection - Buffer, texture, sampler, bind-group, and resource cross-references - Texture previews, buffer hex views, and interactive 3D mesh inspection - Local-only storage with no analytics or telemetry Current support: Chrome and Chromium-based Edge 113 or newer. Some depth/stencil, compressed, multisampled, and 3D texture formats cannot be read back for previews.
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Details
- Version1.0.0
- UpdatedSeptember 16, 2026
- Offered bybabylon.js
- Size521KiB
- LanguagesEnglish
- Developer
Email
vandenberghe.sebastien@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
This developer declares that your data is
- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes
Support
For help with questions, suggestions, or problems, visit the developer's support site