Overview
Build a tower where every floor is an era of evolution. Balance the supply chain from soup to the singularity.
Seven floors, each one an era. Primordial soup. A colony. A civilization. Machines. Networks. An orbital ring. And, eventually, the singularity itself. Every floor eats what the floor below it produces. That is the whole game, and it is more honest than it sounds β a starved bottom floor quietly stalls everything above it, and no amount of building at the top will fix it. Feed the base, and the tower takes care of itself. **Idle, but not idle-only.** Your tower runs while the tab is closed and pays you when you come back. But every action you take β a purchase, an upgrade, a claimed goal, a tap on empty space β charges the Frenzy meter, and a full meter doubles all production for thirty seconds. Idle fills your pockets. Playing fills them faster. **Seven minigames, each feeding a different link in the chain.** - π§« **Petri Pat** β tap combos for biomass. No cooldown, always there. - 𧬠**DNA Match** β a memory grid for culture. Fewer flips pays more. - β‘ **Circuit Rush** β stop the spark in the pink zone for energy. - πΎ **Byte Catch** β twenty seconds of falling bits for compute. - β» **Revolution** β click at the top of each lap to stack speed and combo, then cash out before you get greedy. - π§± **Brick Attack** β bounce a cat through a wall of cats. Full clears pay one and a half times. - βοΈ **Affirmation Cloud** β generate a small kind thing, save or share it, and keep +1% production forever. Rewards scale off your own production rate, so a minigame is always worth roughly the same slice of your progress β a nudge, never a shortcut. **Progress you keep.** Trigger a Singularity and the tower collapses into Insight. You start smaller and permanently stronger: Insight buys a tech tree and hires little workers who build for you, you choose one permanent Perk from three each time, and a Relic goes on the shelf with a bit of history attached. Nothing you earn across the fold is ever taken back. **Made to live in a side panel.** The game runs in Chrome's side panel *and* on a full page, and both are the complete game β same save, same everything. Only one surface ticks the clock at a time so your progress can never be double-counted; a single click hands control to whichever window you are looking at. **And it is yours to arrange.** Drag any card to rearrange it, spool a card down into its own header when you are not using it, grab a passing cat if it looks like it needs one, and write yourself a note on the sticky-note card that survives every reset. Light and dark themes, both hand-built. Reduced-motion respected. **No accounts. No servers. No telemetry.** The entire game runs on your machine, offline, forever. There is nothing to sign up for and nothing to send.
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Details
- Version0.6.5
- UpdatedJuly 28, 2026
- Size105KiB
- LanguagesEnglish
- DeveloperWebsite
Email
DHSeaDev@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
This developer declares that your data is
- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes
Support
For help with questions, suggestions, or problems, visit the developer's support site