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Rollwarden

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Overview

Automated dice roller for D&D Beyond: modifier toggles, companion tracking, roll push to Discord & Roll20, and roll stats.

Rollwarden — Automated Modifiers, Companion Tracking, Roll Push & Roll Stats for D&D Beyond Stop doing buff math by hand. Rollwarden overlays directly onto your D&D Beyond character sheet and automates the bookkeeping that slows down every combat round — so your rolls come out correct the first time, every time. It pushes those rolls live to your table's Discord channel or Roll20 game — as the number you actually rolled — and quietly remembers every one so you can see how your dice have really treated you, and how the whole table's have. Website: https://rollwarden.app/ Privacy: https://rollwarden.app/privacy Discord (support & community): https://discord.gg/5CGPaG4NcG Why install it If you've ever forgotten to add your Bless die, miscounted Spirit Shroud's damage type, or lost track of whether Haste's extra action is still up, Rollwarden fixes that. It hooks directly into D&D Beyond's own dice roller, so bonus dice are injected into the actual roll — they animate with your 3D dice and show up correctly in the Game Log, not as a separate popup you have to do math against. What it does Active Modifiers panel Toggle spells and features on or off — Bless, Divine Favor, Spirit Shroud, Crimson Rite, Haste, Sacred Weapon, Crusader's Mantle, and many more — and Rollwarden automatically adds the right dice or flat bonus to the right roll type (attack, damage, save, ability check, or initiative). It handles the fiddly cases too: Doubles bonus dice automatically on a critical hit Restricts a modifier to only the matching save or skill (e.g. Warder's Intuition → Investigation only) Forces advantage where the rules say so (Vecna's Link → Insight, Haste → Dex saves) Live-updates your sheet itself — Haste's +2 AC and doubled Speed, an Oath of Glory aura's +10 Speed Applies the 2024 rules' Exhaustion penalty to every roll automatically Pulls Sacred Weapon's bonus straight from your live Charisma modifier Handles True Strike correctly — swaps in your spellcasting modifier and merges its damage into one combined breakdown row Picks the right edition where the rules changed — Great Weapon Master, Great Weapon Fighting, and Charger each carry both their 2014 and 2024 versions on one tile Before you roll, the "N on" chip in the panel header opens a summary of exactly what's armed, grouped by the roll it affects — "Attack rolls: Bless +1d4, Reckless Advantage" — with each one's conditions spelled out (melee only, crits only, only this weapon). It's built from the same data the roll engine uses, so it can't promise something the roll won't do. Paladins, your aura does the work Aura of Protection is one tile with your oath as a pick. Glory's Aura of Alacrity puts +10 Speed on your sheet, Watchers adds the paladin's proficiency bonus to initiative rolls, and Devotion and the Ancients show what they grant right in your sheet's Defenses box — Charmed immunity, spell-damage resistance. Hit level 10 and Aura of Courage's Frightened immunity appears on top of whichever oath you picked. Everyone standing in the aura can toggle it on their own sheet, and a paladin can route it to a summon instead. Condition immunities on your actual sheet When a modifier grants an immunity or a resistance, Rollwarden paints it into D&D Beyond's own Defenses box, in D&D Beyond's own look — the same green shield icons and tooltips as a real defense — and restores the box exactly when you toggle off. No more hand-editing your character to remember what the party paladin is doing for you: nothing is ever written to your D&D Beyond character. Don't see your exact feature or homebrew effect? Build it with the custom modifier builder — attack/save/check/damage/stat, dice or flat bonus, optional level-scaling brackets, live preview, no code required. Give it Uses per rest and the tile counts them as pips (●●○), switches itself off after the roll it affected, and refills when you take a Short or Long Rest on your sheet — built for homebrew that says "once per long rest" in its description and nothing counts it. It also covers the shape D&D Beyond has no answer for: "Score becomes at least" SETS an ability score for a while rather than adding to it — a Potion of Giant Strength, a cursed torc, a one-scene blessing. It raises that ability's checks and saves and the score shown on your sheet, and does nothing at all if your own score is already higher. Or skip the building entirely: Import Spell converts any spell from your D&D Beyond library into a toggleable modifier in two clicks, and the preset gallery at rollwarden.app/gallery has ready-made ones to import in a click — the Oathbreaker's Aura of Hate, homebrew fighting styles, and more. Item Shelf panel The things you carry get their own panel, because a potion you drink isn't a modifier you toggle. Click a Potion of Healing and it rolls right there, spending one of a count shown as pips — no more tracking doses on paper. Items whose effect lasts, like a Potion of Acid Coating or an enchanted dagger, switch on instead and feed their dice into your next roll from the sheet. Both restock with one tap when you buy more, and item names are tinted by rarity in D&D Beyond's own grade colours. Adding one is usually picking one. One catalog holds everything that already exists — the potions and oils together with the magic items Rollwarden ships — grouped and searchable, with whatever is already on your shelf marked rather than offered twice. Pick a potion and it opens filled in, dice and rarity and all; pick a magic item and it goes straight on. Or search D&D Beyond's spells for a scroll — the books you own, your homebrew included — and the spell's level fills in the rest: rarity, save DC, attack bonus, damage dice, and the spell's own rules text, which the tile reads back so you can check what a scroll does before you burn it. Some items outgrow a tile, and those get a panel of their own. A Cube of Force or a Staff of Power tracks its pool of charges, spends the right number for the spell you press, and rolls the dice it regains at dawn — including the d20 that decides what happens when you spend the last one. A Wand of Wonder rolls its own d100 table and reads the result back to you, sub-rolls and all. And every Instrument of the Bards gives each of its spells its own once-per-dawn state, so it can tell you you've played Faerie Fire but still have Fly — something a single use counter can't say. Every one of them is in that same catalog, alongside the potions; more are a click away in the preset gallery. Roll your way Hold Alt while clicking any roll to force advantage for just that roll (Ctrl+Alt for disadvantage) — rebindable hotkeys, with super-advantage and whisper keys and a sticky tap-to-arm mode. If your table house-rules critical damage (maxed crit dice, or "double what you rolled"), set it once and every crit follows it — including D&D Beyond's own "Crit Damage" roll. Exploding dice, weapon mastery effects, and a standing default roll type (always advantage, always ask) are all one setting away. Discord roll push Add a Discord webhook and every roll lands in your channel with a per-source breakdown — base roll, each modifier, damage types, and who or what forced advantage. Tag webhooks table or GM-only: whispered rolls (hotkey, or D&D Beyond's "Send To: Self") reach only the GM. Spell cards, feature text and read-aloud passages have a Send to table button too. Each character picks which channels its rolls go to. Roll20, properly Open your Roll20 game and Rollwarden offers to connect — once, and it remembers. From then on every roll you make on D&D Beyond arrives in Roll20's chat as a Roll20 roll showing the number D&D Beyond gave you, every die behind it on hover, bonus dice already included — so your sheet, the Game Log, Discord and the Roll20 table all say the same thing. On a game using the D&D 5e sheet, rolls arrive as that sheet's own attack, damage and check cards, attributed to your character, with a breakdown card naming every modifier that contributed. Secret rolls whisper to the GM instead of vanishing, initiative can go straight into the turn tracker, and your token's HP (temp HP too) and conditions follow your sheet as you change them. Would your table rather Roll20 rolled the dice itself? That's a setting. DMs, you're covered too Running an encounter from D&D Beyond's Encounter or Combat Tracker pages? Monster rolls push to your GM-only Discord channel or whisper to Roll20, with monster and action names hidden from the table if you like. Roll initiative in the Combat Tracker and the same turn order appears in your Roll20 game, matched to tokens where the names line up. Companion panel Track summoned and class companions — the Battle Smith's Steel Defender and Drakewarden's Drake scale with your actual class level; spell-summoned creatures scale with the cast level. Full stat block, HP tracking, and attack/damage/save rolls that post straight to the shared Game Log. Add Companion searches D&D Beyond's monsters for any creature you're entitled to — owned books, free rules, and your own homebrew — or hand-build one from scratch. Run several at once, each with its own name and HP. Concentration & class trackers The Concentration tracker notes your active spell and prompts a Constitution save the moment you take damage — DC calculated, pass/fail settled from the popup — and tells you which modifiers it switched off when concentration ends. School of Abjuration wizards get an Arcane Ward panel that tracks ward HP and recharges on abjuration casts. A Roll Log keeps a copyable history of recent rolls after the popups are gone — the die faces, the die advantage discarded, every note — so it can answer "what did the dice actually show on that 34?" two turns later. Roll Stats, Party history & Campaign Wrapped Rollwarden remembers every roll and turns it into an honest picture of your luck — no grind, no points, just your real numbers. A luck verdict tells you whether the dice have been fair to you, a trophy case holds your all-time records, and it tracks streaks, drought counters, your luckiest and rarest faces, and a convergence line showing your average settling toward the true mean over time. From all of it Rollwarden reads a shareable dice personality — an identity you can post to your table. It watches the whole table, too. Party history is a card per game night — the date, how many rolls, the natural 20s and 1s, every player's count and average d20 face, and the moment of that session — imported from your D&D Beyond campaign's Game Log the first time and remembered as it happens after that. Once you have more than one night, Campaign Wrapped tells the whole campaign's story: nights played, the table's pooled d20 average, the biggest hit anyone landed, the most dramatic roll of the year and the night it happened on, and everyone's archetype. Copy it as a ~150-character share link and anyone can open it — no extension, no account, and nothing uploaded: the story lives in the part of the link after the #, which browsers never send to a server. Everything stays on your machine and can be reset — per character or all at once — whenever you like. Roll breakdowns, reminders & clickable dice Every modified roll gets a breakdown popup showing which dice came from where, with a celebratory banner on crits. Reminders surface weapon mastery effects (with the actual save DC), Haste's extra action, and secondary-target damage from Green-Flame Blade and Booming Blade. Dice that live only in a feature's description — homebrew and traits D&D Beyond gives no roll button for, like a Goliath's Giant Ancestry riders — get their own "From descriptions" group in the Abilities panel, each one showing the sentence it came from. And dice written in plain text — "takes 2d6 fire damage" in a monster description — become clickable buttons across D&D Beyond: monster, spell, magic-item, equipment, feat, class, species, background, and sourcebook pages, the encounter and combat-tracker tools, and your own sheet. Settings A draggable launcher opens a tabbed settings panel with a search box across every tab: hide any panel or popup you don't use, pick themes and layouts, set popup timing, back up or share your custom content, and reset safely (with undo) — right up to a full factory reset. A welcome tour covers the basics on first run, and short "what's new" notes keep you current after updates. How it works Rollwarden runs entirely in your browser. No account, no analytics, no servers of its own — it reads the character sheet already open in your tab, stores its state locally per character, and the only things it ever sends anywhere are the rolls you choose to push to your own Discord webhook or Roll20 tab. Full policy: https://rollwarden.app/privacy Playing with your browser translating D&D Beyond into your language? Rollwarden reads the sheet's structure rather than its words, so a translated sheet rolls exactly like an English one. Who it's for Players who run buff-heavy builds (paladins, bards, blood hunters), anyone who summons or transforms, concentration casters who can't afford a forgotten save, tables that play on Roll20 but build on D&D Beyond, DMs who want secret rolls to stay secret, voice-only Discord tables that want everyone to see the dice, and anyone who's ever wondered whether their dice really hate them (now you can prove it — and share the verdict). Learn more & get support Website: https://rollwarden.app/ Discord (support & community): https://discord.gg/5CGPaG4NcG

Details

  • Version
    0.67.0
  • Updated
    August 20, 2026
  • Size
    883KiB
  • Languages
    English
  • Developer
    Website
    Email
    rainbowcane@gmail.com
  • Non-trader
    This developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.

Privacy

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  • Not being sold to third parties, outside of the approved use cases
  • Not being used or transferred for purposes that are unrelated to the item's core functionality
  • Not being used or transferred to determine creditworthiness or for lending purposes

Support

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