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SUPERWEAVY

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ExtensionWorkflow & Planning156 users
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Overview

Enhanced color correction, editable Painter masks and a 3D camera prompt widget, plus workflow tools for Figma Weave.

SUPERWEAVY — Workflow Tools for Figma Weave SUPERWEAVY expands Figma Weave with practical canvas tools, advanced routing, linked node settings, Painter tools, film grading and an interactive 3D camera prompt widget. Built on the workflow tools introduced in version 1.0 and expanded through version 2.5, it helps you organize complex graphs, edit faster and control images more precisely while preserving Weave’s native appearance. ENHANCED COLOR CORRECTION — NEW IN 2.5 Expand Weave’s Color Correction node with film and print emulation, GPU optical effects and a dedicated fullscreen grading workspace. Film and Print profiles use 3D lookup tables derived from spektrafilm’s spectral photographic model. That model uses published film sensitivity, exposure-to-density and dye absorption data. SUPERWEAVY applies its baked film-and-print transformations through custom GPU shaders. Choose from four film stocks: - Kodak Portra 400 - Kodak Vision3 250D - Fujifilm Pro 400H - Fujifilm C200 Combine them with four print profiles: - Kodak Portra Endura - Kodak 2383 Print Film - Kodak 2393 Print Film - Fujifilm Crystal Archive Type II The 16 combinations have independent Film and Print blend controls, blended in linear light, plus artistic exposure, contrast, density and saturation adjustments. Additional effects include Bloom, Halation, Grain, Sharpen, Lens Distortion, Chromatic Aberration and Vignette. Bloom includes creative diffusion presets such as CineBloom and Pro-Mist-inspired looks. Grading View provides a large image viewer, accessible controls, pan, zoom and original-image comparison. Mask inputs for Color Correction and Levels allow selective adjustments to specific areas. Shaders compile automatically for your GPU. Initial activation can briefly pause while compilation completes. Once the film shader is active, stock, trim and blend changes update shader data without rebuilding its source. Film/Print uses precomputed transforms. The optical effects are separately authored implementations. EDITABLE PAINTER MASKS — NEW IN 2.5 Create and refine a Bézier mask directly inside Painter. - Drag points and curve handles to shape the mask. - Switch points between corners and curves. - Add points along an edge. - Select, transform and delete individual or multiple points. - Adjust feathering and mask opacity. - Invert the mask with a checkbox. - Send the grayscale result through a dedicated Mask output. Masks retain their editable state in the workflow and support Undo/Redo. Connect them to enhanced Color Correction, Levels or other compatible mask inputs. 3D MULTIANGLE CAMERA — NEW IN 2.5 Choose camera directions through an interactive 3D widget with colored handles, sliders and shot presets. Connect an image to display it on a reference plane, or create a standalone camera node through TAB search. Control horizontal angle, elevation and shot distance. Use Camera View to inspect the proposed framing. The node outputs one camera prompt through a Text socket. Connect that text to a prompt concatenator, an image model or any other compatible part of your workflow. Optional enhanced prompts add precise angle information and framing guidance. Lens type, focal length and f-stop choices add photographic instructions when selected. The camera widget works independently of any image-generation model. It generates prompt text; the connected model determines how closely the resulting image follows those instructions. ROUTING AND LINKED NODE SETTINGS - Router Previews: inspect the current routed output inside the Router card. - Router Switcher: choose between up to 32 candidate inputs. - Transmit & Receive: route data through named connections while keeping long wires hidden. Reveal connections or jump to their source when needed. - Node Instancing: create linked instances of supported nodes. Editable settings follow the parent while wiring, placement, results and Run actions remain independent. - Numbered Connections: select two nodes and connect to compatible inputs using keys 1–9. - Collapse Wires: gather incoming wires at one counted socket to simplify crowded graphs. CANVAS AND NODE EDITING - Resize supported media nodes while preserving image proportions and space for controls. - Minimize node bodies and remember compact layouts across workflow reloads. - Drag nodes from empty areas inside their bodies. - Pan with the middle mouse button over selection rectangles. - Choose node body colors from the node menu. - Increase node text using Small, Medium, Large and Extra Large font presets. - Keep images and videos at normal brightness when hovered. - Shake nodes to disconnect them, with compatible simple chains reconnecting around the removed node. - Hold Shift while dragging a compatible node onto a wire to insert it. - Recreate a node with fresh defaults while retaining placement and compatible connections. - Double-click supported setting labels to reset individual values. - Ungroup selected groups while keeping their child nodes in place. PAINTER, TEXT AND NUMERIC TOOLS Painter’s optional Clone Stamp lets you sample with Alt-click and paint cloned pixels with size, hardness and opacity controls. Saved clone strokes support Undo/Redo. A percentage brush-size slider provides convenient sizing for Painter. AnyLLM Selected-Text Outputs lets you turn selected portions of an LLM response into separate text sockets. Those outputs hold the selected text for reuse downstream. Math in Numeric Inputs accepts expressions such as 1920/2 or (3+1)/2, applying the result within supported input constraints. SHORTCUTS AND WORKSPACE CONTROLS Customizable shortcuts cover Preview creation, Color Correction creation, Grading View, node instances, Routers, renaming, minimization, bypass, wire collapse, media import and ungrouping. Bypass passes compatible inputs around selected processing nodes and restores their original outgoing connections when toggled again. Expert Mode reduces canvas interface clutter while retaining the selected-node Inspector. A separate control hides or restores the Credits, Share and Tasks panels. INTERACTION AND PERFORMANCE OPTIONS Smooth Node Dragging and Smooth Canvas Dragging aim to reduce movement and panning lag and are enabled by default. Smooth Typing and Smooth Selection remain optional and off by default. An optional FPS counter and Performance Diagnostics recorder help inspect frame timing and input delays. Performance depends on workflow complexity, media, hardware and Weave’s current application build. CONFIGURATION AND CREDITS Configure tools individually from the extension popup or use the master switch. Existing saved mask, camera and graded outputs continue working when their extension controls are switched off. Film/Print LUT data is derived from spektrafilm by Andrea Volpato. Third-party attribution and license notices are included. SUPERWEAVY is an independent extension for Figma Weave and is not affiliated with or endorsed by Figma.

Details

  • Version
    v2.5
  • Updated
    October 3, 2026
  • Size
    647KiB
  • Languages
    English
  • Developer
    Email
    hakagbalian@gmail.com
  • Non-trader
    This developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.

Privacy

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SUPERWEAVY has disclosed the following information regarding the collection and usage of your data. More detailed information can be found in the developer's privacy policy.

SUPERWEAVY handles the following:

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This developer declares that your data is

  • Not being sold to third parties, outside of the approved use cases
  • Not being used or transferred for purposes that are unrelated to the item's core functionality
  • Not being used or transferred to determine creditworthiness or for lending purposes
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