


Overview
A contemporary-military FPS with every texture, mesh and sound generated procedurally in code.
Kill House is a close-quarters, first-person shooter that runs in a Chrome tab, with zero downloaded assets. There are no image files, no 3D models and no audio files. Every concrete wall, rusted container, weapon, footstep and gunshot is generated by code the moment the game starts. It works with the network unplugged. THREE MODES • Operation · Sector 07: plant charges on three comms relays across the warehouse, the lane and the container yard, then fight your way to exfil. Each relay brings a bigger wave. Your debrief rates the run from Messy to Surgical. • Deathmatch: you against the squad. First to 30 kills, 10-minute clock. • Killhouse drill: a timed clear of the warehouse. 12 targets, par 45 seconds. HOW IT PLAYS • M4A1 and MP5 with aim-down-sights, recoil, fire modes and an inspect animation • Frag grenades you can cook, melee, sprint, slide, lean and crouch • Squad AI that flanks, takes cover and shouts over procedural radio chatter • Real physics (Rapier3D) and ragdolls • Health regenerates when you stay out of fire HOW IT LOOKS A full HDR rendering pipeline in WebGL2: ambient occlusion (GTAO), screen-space reflections, temporal anti-aliasing, volumetric light and cascaded shadows. 59 to 72 fps at 1080p on a recent laptop GPU. YOUR SETTINGS Easy, Medium or Hard difficulty, practice mode (invulnerable), field of view, mouse and aim sensitivity, graphics quality from Low to Ultra, invert look, reduced motion, colour-blind markers, subtitles, radio voices and an optional health bar. Every keyboard control can be rebound. Settings and best times are saved in your browser only. HOW TO PLAY Click the Kill House toolbar icon. The game opens in its own tab. Pick a mode, click Deploy, then click to capture the mouse. WASD move · Shift sprint · Space jump · C crouch (slide while sprinting) · Q/E lean · Left mouse fire · Right mouse aim · R reload · G grenade · V melee · F interact · Esc pause REQUIREMENTS Desktop Chrome with a keyboard, a mouse and a GPU that supports WebGL2. The first load takes about 15 seconds while textures are synthesised. Not playable on phones or tablets. PRIVACY Kill House requests no permissions, makes no network requests, and collects no data. It has no ads, accounts or analytics.
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Details
- Version1.2.0
- UpdatedNovember 12, 2026
- Size2.06MiB
- LanguagesEnglish
- DeveloperSharaj RewooWebsite
Hinjawadi Phase 1 Rd Pune, Pimpri-Chinchwad, Maharashtra 411057 INEmail
srewoo@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
This developer declares that your data is
- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes
Support
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