Ika-Manager
Overview
Ikariam multi-colony dashboard: resources, buildings, armies, stats, transit, happiness, spies, miracles, research, export.
Ika-Manager reads the game data already visible on your open Ikariam browser tabs and shows it as one multi-colony dashboard — in a toolbar popup and an in-page overlay — so you can see every colony at once instead of clicking through them one at a time. NINE TABS, ONE ROW PER COLONY • Resources — wood, wine, marble, crystal, sulphur and gold with capacity bars, production per hour, per day and per week, a "full in" countdown for each warehouse, and a "dry in Xh" warning when a colony is drinking its wine faster than it makes it. A 🎬 marks an active Cinetheatre bonus • Buildings — every building's level, multi-slot buildings, a live build clock under each colony (building, level change, countdown), levels waiting in the game's own build queue (flagged in red if the colony will be short of resources when that level starts), and the next level's cost on hover • Armies — the full unit catalogue, land and naval, including units in training and units currently in transit between your towns, with a one-click copy of any colony's troop list (or the whole empire's) as plain text for alliance chat or the forum • Stats — population, available citizens, scientists, priests and workers shown as filled / capacity, research per hour, and net gold per hour • Transit — fleets and armies on the move: cargo, loading vs en route, arrival times, and transporter availability • Pop/Happiness — the Town Hall satisfaction breakdown in full: housing, growth per hour, tavern, wine, museum, cultural treaties and corruption • Spies — how many spies each colony has (capable, training, in defence, deployed) and which towns they are in; click a town to open it • Miracles — wonder levels and cooldown countdowns across your islands, plus each island's faith, priests, and your population's conversion • Research — your research points and how many you earn per hour, and for each branch the next level, its cost, when you can afford it, what it adds and what your levels add up to so far ALSO • Export the whole dashboard to a spreadsheet (.xlsx) — one worksheet per tab, saved straight to your own computer • Click a colony's name to jump straight to it in the game (overlay and popup) • A thin colony strip on every game screen: wine about to run out, a nearly full warehouse, and an idle builder, one click to switch town • In-game annotations: building levels on the city map; town-hall and island levels on the island view; a filter panel on the world map; a warehouse fill bar, protected-from-plunder amounts and net gold in the resource bar; optional ally colours on the island view; optional spot numbers on the town map; and a "how many can I afford" count next to every unit in the barracks and shipyard • 12 colour themes, adjustable interface size, optional striped rows, per-tab column layout, and a language selector. Settings are grouped into collapsible sections • Optional desktop notifications, each with its own on/off switch: a building finishes, a hostile fleet is inbound, a Cinetheatre bonus has ended (you renew it in the game yourself), or a queued build is about to be cancelled for lack of resources • Background sync fills in colonies you have not visited recently • Works on non-English game worlds: data is read from the game's own language-independent keys rather than from English text • A Send launcher on the Transit tab opens the game's own transport or troop screen for the towns you pick. You press the game's own buttons yourself • Optional, off by default: "Fill transport forms". With it on, the amounts you chose in the Send launcher are typed into the game's transport form for you, and step buttons (−1k up to +100k) appear beside each good on that form. It only fills in numbers: you check them and press the game's own send button yourself PRIVACY Everything stays in your browser. There is no account, no sign-in and no server of ours — nothing is uploaded anywhere. Spreadsheet exports are saved directly to your computer. Ika-Manager reads and displays. It does not play the game for you: it never presses the game's buttons or sends anything on your behalf. The one thing it can write into the game is the optional "Fill transport forms" setting above, which types amounts into a form you then submit yourself. It is an independent, fan-made tool, and is not affiliated with or endorsed by Gameforge.
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Details
- Version3.53.3
- UpdatedOctober 11, 2026
- Size393KiB
- LanguagesEnglish
- Developer
Email
anubis4ge@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
Ika-Manager has disclosed the following information regarding the collection and usage of your data. More detailed information can be found in the developer's privacy policy.
Ika-Manager handles the following:
This developer declares that your data is
- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes