Duelist!
33 ratings
)Overview
Run, Jump, Attack, (Die), Repeat! A 2D Local Multiplayer PVP with various maps, characters, and game modes.
Duelist! is a Single or Multiplayer 2D Platformer Fighting game where you can fight as unique characters including Assassin, Hunter, Knight, and more. You can play against your friends in 1v1 Mode or Obliteration Mode, or play together (or by yourself) in Survival Mode. The game is in the Alpha stage, and it will be receiving updates in the future. **NEW UPDATE** Construction map for 1v1 mode! + other small tweaks ## Game Modes **1V1** Compete in 1v1 matches against your friends! Select your favourite character and fight! Defeat your opponent first or knock them off the map before the timer runs out! **SURVIVAL** Play by yourself or with a friend as you beat wave after wave of enemies. Get health packs to heal yourself up, before facing a Giant Zombie Boss! Either play up to 10 handcrafted rounds, or continue to Endless mode! **OBLITERATION** (Coming soon!) Just like 1v1, but with a twist! Win the game by getting more points than your opponent. Earn points by damaging your opponent, but be quick! After a small amount of time, your points will start ticking down. Don't reach zero points! # Changelog Home for every change made in Duelist! ## [0.6.0] - 2026-07-11 ### Added - Added two new tips :o - NEW CONSTRUCTION MAP WITH MOVING PLATFORM - a new option for making escape not close the popup - a new option: always launch in fullscreen! - the selected mode now appears below the title in map select and character select ### Changed - disable default browser actions for binded keys - buff madman: insided edge of hammer hitbox has been moved to the center of madman's body, allowing for easier hits when close to another player - buff madman: during rage, his cooldown time between hits is now reduced by 20% (400 ms --> 320 ms) - buff viking: now moves a tad faster during cyclone special - buff viking: movement speed of cyclone is now linearly related to hold time of the special button - health pack in survival now disappears after 100 seconds (no more stacking health packs until round 10) - tweaked some tip text ### Fixed - random issues with textBaseline property - fix game running at a different speed on refresh rates other than 60Hz (whoops) - fix spawn positions on all maps (in isometric maps, player 1 and 2 had slightly different positions) - main menu selection not saving the previous selection correctly - viking character image offset was a bit off, fixed ### Removed - REMOVED THE SECOND CLICK TO BEGIN (only one click is required!) ## [0.5.0] - 2025-02-23 ### Added - New tips - SURVIVAL MODE EEEEEEEE (Survival mode includes handcrafted rounds from 1 to 10, and an optional endless mode after round 10) - Added random selection for map and characters - lore ### Changed - Migrated engine to use ECS architecture (engine has completely changed) - Landmine now activates faster (500ms --> 250ms) - Assassin is now invincible during dash - credits popup now points to credits.txt file - Each bomb throw from Bomber requires the player to press [ACCEPT] key again - Made hit flash more obvious - Air resistance is now factored into entity deceleration, this is most obvious when characters are knocked back - Make tutorial clearer - Abilities can only be activated when the player is not attacking - Character speeds have changed a little bit - Map Select and Character Select screens perform better and also have a nice little animation :o ### Fixed - Viking ability's cancelling feature now works properly - Game physics and game speed is now consistent - Fixed incorrect collision box on dungeon map - May have fixed issues with characters or weapons not going back to idle position - Option menu issues ### Issues - Game will appear to stutter when rendered at a refresh rate higher than 60 ## [0.4.4] - 2024-04-18 ### Added - New tips - New character! BOMBER (very high skill, landmine special) ### Changed - Buttons with images now have an animation when clicking - Slightly tweaked the stat bar UI - Extended the bottom platforms on the forest map slightly - Tweaked hell map graphics ### Removed - Title glow animation as it was causing performance issues ## [0.4.3] - 2024-03-05 ### Changed - Hunter's boomerang can now travel through line blocks (fall-through blocks) - Tweaked cloud map appearance - Made dungeon map brighter - Tweaked forest map appearance - Tweaked slightly shipwreck map appearance and platform layout ### Fixed - The fixed update value option now saves - Dash, Boomerang Throw and Cyclone abilities properly charge Knight's ability bar - Disabling the intro animation now goes to the start screen rather than menu ## [0.4.2] - 2024-01-26 ### Added - Option to set your fix your FPS (you should set it to your monitor refresh rate) - KEYBINDS OMG - INTRO ANIMATION VIDEO :OOOOO (credit: Jason A) - START SCREEN ANIMATION :OOOOO - New map: Forest - New map: Shipwreck ### Changed - Increased assassin dash range by half a tile - Assassin is now invulnerable when he is dashing (can still die to lava and falling off map) - Increased Assassin's damage by 1 (12 --> 13) - Increased every character's hit interval slightly - Knight's ability now charges based on the amount of damage it deals and receives - Simplified map names - Unified colour definitions - Changed game icon - Slightly changed selector UI - Updated News and Help text ### Fixed - Canceling viking's ability during charge does not completely reset ability cooldown timer - Knight's health does not become decimals after activating shield - Viking's ability does not evade death when falling off a map - Game actually ends when game timer ends - Weapon hitbox offsets now work correctly ## [0.4.1] - 2023-10-31 ### Added - music and sfx!! ### Changed - slightly increased the match over popup time - changed pause button icon - changed a tip - reworked asset loading system (more efficient) ## [0.4.0] - 2023-10-26 #### BIG update!! ### Added - Map skins! - Mouse support! ### Changed - The whole codebase lol - Reworked game state system - Reworked camera (it can now zoom in and out accordingly) - New UI! - Maps have changed slightly - Physics has changed slightly - Character balancing - Ability reworks to some characters - Tweaked knockback mechanic - Warrior is now called Knight ### Removed - Grand Stairway and Flatness maps (they will be added in the future under a different name) - Survival and Obliteration game modes (will be added in the future as well) More changes in the CHANGELOG.md file!
5.0 out of 533 ratings
Details
- Version0.6.0
- UpdatedJuly 11, 2026
- Offered byDNC Studios
- Size46.73MiB
- LanguagesEnglish
- Developer
Email
functionally.correct@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
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