Galactic Assistant
Overview
Improved quality of life and tooltips for Galactic Tycoons.
Galactic Assistant adds tooltips and other functionality which aim to improve quality of life for Galactic Tycoons players: Base tab: Base overview now shows warehouse usage and free space Base resupply screen colours the weight in red if the base does not have enough space for the supplies Base resupply screen colours the cost in red if the player cannot afford it Base buildings now show condition upgrade costs when hovering over them Bases are ordered by restock urgency (can be toggled off) Users can now configure the number of days restock for each colour Ships are ordered by arrival time (can be toggled off) Hovering over any base in the Bases list shows a summary including any required repairs Hovering over any base also shows any unfulfilled contracts at that base Hovering over any ship in the Ships list shows info such as condition and current cargo Comms tab: Hovering over a planet chat shows what you produce on that planet, and how much is uncontracted Hovering over a material link in a planet chat shows how much you have on that planet Clicking on a material link preceded by a quantity opens a New Contract window and autofill the name, quantity, and location (if in a planet chat) Contracts tab: Displays number of contracts you have submitted vs maximum Hovering over any Contracts shows the current price and the % difference between your contract and the market value The Active Contracts table is now sortable by any column, which allows players with many contracts to bring fulfillable contracts to the top, for example Encyclopedia: Looking at any material in the Encyclopedia now shows its total value per base and overall Exchange tab: The exchange warehouse now shows the current price of the items you own The exchange materials panel now shows the difference between current and average price The exchange materials panel now shows the profit per hour Hovering over any material in the material panel shows a summary including profit, supply, required research, and any guildmates selling that material Hovering over Exchange offers shows how much it would cost to buy an offer and all those above it, the total days supply you would be buying, how much buying that offer would raise the current price, and how much profit you would make if you bought that offer and immediately resold it again for 1 tick below the next best offer The exchange wishlist panel now has a button to Copy the wishlist to text, which can be pasted directly in game The exchange wishlist panel now has a button to Delete all empty wishlists Added new dropdown items to filter by Materials I Use or Guild Materials - the purpose of this is to view only the materials relevant to you or your guild The exchange material Buy panel now has a button which autofills the quantity with the maximum that can fit in the current ship's cargo The exchange material Sell panel now has a Max price button which autofills the maximum price (for those who use max price exchange offers as additional storage) The exchange materials panel now highlights which offer is best to buy and resell for a profit, based on percentage return The My Offers tab now shows current price so you can see how your offers compare to current prices The My Offers tab shows the quantity of that material which will be sold before your offer and an estimate of the time it will take your offer to sell Fleet modal: When sending a ship to a destination, the destination warehouse capacity will be displayed and you will be told if the cargo you are sending can fit on the planet Guild tab: Guild members now have CV and donation target shown (by default set to 2.5%CV weekly) Guild projects show number of days consumables remaining Guild consumables have a shopping cart button which navigates to the exchange page and autofills the quantity with the maximum to fill the project to 100% Alternatively, one can wishlist the materials to upgrade the entire guild project Hovering over the Guild projects shows the number of consumables needed, along with their price, to fill the project to max capacity (can be toggled off) Medals tab: Scoreboards have a Diff toggle which shows the difference between each player's score Mission selection window: Missions now show tonnage and distance information, where relevant Material Delivery Contracts show the cost of buying materials at current price Modify ship window: Displays the cost of the proposed changes so there is no longer any need to navigate to the Exchange tab to view the wishlist cost Perks tab: Shows cheapest way to unlock next prestige point and most cost efficient donation material to do so Research tab: Hovering over the research cost in the Research tab now has a wishlist button Market analysis tools: Margins button displays profitability of each specialty, sortable by tier and with individual material breakdowns Price history graph makes it possible to view prices of inputs and outputs in the same graph Top Risers/Fallers button displays top 10 items most above or below their average price Supply Drop button shows materials with the biggest 1 day supply drop as well as materials with the lowest supply Reversals button shows materials whose average price and supply has both dropped, indicating that the price may be likely to rise Price Alerts panel allows setting custom rules for items which appear on the list, for example "if Iron falls below $15, show it on this list" Offer Gaps area within the Price Alerts panel shows materials with the greatest differences between the 1st and 2nd offer on exchange to identify resale opportunities Market Shifts button shows how exchange has changed since yesterday for every material, organised by specialty and building, to allow assessment of macro trends within different specialties Guild Offers button showing all items which are currently being offered on exchange by guild members to identify who in your guild is selling the items you need Clicking on a player's name in the Guild Offers screen now opens a New Contract window autofilled with their name and the material My Production shows everything the player produces and amount contracted with base level breakdown Inactive Players screen shows any players in the top 100 (by prestige) who have become recently inactive and the offers they have on the exchange, assisting in predicting which material prices will be affected by a player's inactivity Logistics button shows all bases and any actions necessary within the next 24hr such as resupply, repair, or collection of a shipload of outputs Global Stats screen shows total market value of each material, number of days supply etc Known issues: Please note that profit/hr by default does NOT consider perks, research, or global overhead impact and simply used as a way to generally view which materials are profitable In the materials statistics modal window, table values for Used vs Produced may be incorrect One user (with browser language English - US) reports an issue when hovering over Guild projects where prices are shown in cents and not dollars Autofilling the maximum price when selling may not work for Federal Reserve items
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Details
- Version9.0
- UpdatedAugust 3, 2026
- Offered byNDG
- Size362KiB
- LanguagesEnglish
- Developer
Email
andrewgee1991@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
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- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes