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GLSL-PathTracer Port for Shadertoy

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Item media 1 (screenshot) for GLSL-PathTracer Port for Shadertoy

Overview

Runs scenes inspired from GLSL-PathTracer into Shadertoy.

Load a scene (BVH, vertices, normals, materials, lights, ...) into ShaderToy. The scene was built by a port of GLSL-PathTracer (see https://github.com/knightcrawler25/GLSL-PathTracer) in typeScript, and stored in the cloud. Functionalities: * Monkey-patches core methods on ShaderToy, Effect, EffectPass, and renderer methods (AttachTextures, AttachShader, DrawFullScreenTriangle_XY) to alter default rendering flow. * Replaces single full-frame rendering with tile-based progressive rendering (4x4 tiles), sample accumulation, ping-pong buffers, and per-tile viewport control. * Adds custom buffer semantics for Buffer B/C/D/Image to support path-trace pass, accumulation pass, output pass, and final display logic. * Adds support for a custom floats input type (binary float data) so mesh/scene data can be uploaded as GPU textures. * Optionally adds a denoiser pipeline (readback → denoise → upload result texture), with periodic execution and async backend readiness. * Extends the Shadertoy UI by creating an iChannel4 envmap slot dynamically (including sampler controls) when needed.

Details

  • Version
    1.8
  • Updated
    March 20, 2026
  • Offered by
    RegisVaquette
  • Size
    327KiB
  • Languages
    English (United States)
  • Developer
    Email
    regisvaquette@gmail.com
  • Non-trader
    This developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.

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