GLSL-PathTracer Port for Shadertoy
Overview
Runs scenes inspired from GLSL-PathTracer into Shadertoy.
Load a scene (BVH, vertices, normals, materials, lights, ...) into ShaderToy. The scene was built by a port of GLSL-PathTracer (see https://github.com/knightcrawler25/GLSL-PathTracer) in typeScript, and stored in the cloud. Functionalities: * Monkey-patches core methods on ShaderToy, Effect, EffectPass, and renderer methods (AttachTextures, AttachShader, DrawFullScreenTriangle_XY) to alter default rendering flow. * Replaces single full-frame rendering with tile-based progressive rendering (4x4 tiles), sample accumulation, ping-pong buffers, and per-tile viewport control. * Adds custom buffer semantics for Buffer B/C/D/Image to support path-trace pass, accumulation pass, output pass, and final display logic. * Adds support for a custom floats input type (binary float data) so mesh/scene data can be uploaded as GPU textures. * Optionally adds a denoiser pipeline (readback → denoise → upload result texture), with periodic execution and async backend readiness. * Extends the Shadertoy UI by creating an iChannel4 envmap slot dynamically (including sampler controls) when needed.
0 out of 5No ratings
Details
- Version1.8
- UpdatedMarch 20, 2026
- Offered byRegisVaquette
- Size327KiB
- LanguagesEnglish (United States)
- Developer
Email
regisvaquette@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
This developer declares that your data is
- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes