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FACEIT Daily Scout

5.0(

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ExtensionGames32 users
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Overview

Season match counter and today's form scanner for every player in your FACEIT lobby.

Know who you are playing with — before the first round. FACEIT Daily Scout adds four things to FACEIT: a lobby scanner that shows how everyone in your match room has been playing today, a veto helper that compares both teams map by map, a season match counter, and your own position auto-filled into team chat. LOBBY SCANNER Open any match room and hit Scan. For all ten players you instantly see: • Average rating from their current session • How many games they have played and their win/loss record • K/D and ADR • A colour dot for every single game — green for a strong one, red for a bad one • Their skill level and elo • Their best map, with a full map breakdown one click away Every player gets a clear verdict: IN FORM, AVERAGE or NOOB. The scanner does not care about the calendar. If someone has been playing since 10 PM and it is now 2 AM, that is still one session — midnight does not wipe their stats. When nobody has played recently, it falls back to the day, counted from 6 AM. VETO HELPER Switch to the Veto tab and the whole map pool is laid out side by side: your team's average rating on each map, theirs, and the gap between them. Two calls sit on top — the map worth banning and the map worth keeping — with the numbers behind each one. Every map is judged on its own last 20 games, not on whatever happened to fit in a general sample, so "they are strong on Mirage" means their last 20 Mirages, not two lucky ones. When no map gives either side a real edge, it says so plainly instead of inventing a recommendation. Maps with too little data on either side are greyed out rather than quietly averaged in, and warm-up and aim maps are excluded entirely. MATCH COUNTER Check how many matchmaking games any player has finished in the current season. The start of the season is detected automatically from their first Unranked placement game, so the count matches what they actually played rather than a calendar date. POSITION IN CHAT Set your position on each map once in the settings — mid on Anubis, window on Mirage, whatever you call. When the map is decided, the extension drops that text straight into the team chat box for you. You press Enter. Nothing is ever sent on your behalf: the message sits in the box until you send it, and if you have already typed something there, it stays untouched. Leave a map blank and it is skipped. MAP STATS Every player's map breakdown: how often they play each map, their win rate and their average rating there — each map judged on its own last 20 games. Useful during the veto, where you can see at a glance which map an opponent owns and which one they struggle on. HOW THE RATING WORKS Each game is scored separately using the HLTV 1.0 formula: kills, deaths, rounds and multi-kills, weighted the way HLTV weights them. The result is calibrated to the FACEIT scale, where 1.10 is the platform average, 1.40 counts as a green game and 0.85 or below as a red one. THE DETAILS • Free, no ads, no tracking • No account, no login, no API key — type a nickname and you are done • English and Polish interface, auto-detected on first run • The panel can be dragged anywhere in the match room and remembers where you put it • Every feature can be switched off individually Data comes from the official FACEIT Data API. Match counts cover matchmaking games only — hubs and tournaments are excluded. Not affiliated with, endorsed by or sponsored by FACEIT or ESL FACEIT Group. Found a bug or have an idea? The Discord link is inside the extension, under Help.

Details

  • Version
    1.3.1
  • Updated
    August 14, 2026
  • Size
    30.65KiB
  • Languages
    English
  • Developer
    Email
    smajdakonrad@gmail.com
  • Non-trader
    This developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.

Privacy

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  • Not being sold to third parties, outside of the approved use cases
  • Not being used or transferred for purposes that are unrelated to the item's core functionality
  • Not being used or transferred to determine creditworthiness or for lending purposes
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