Adsu — Ad Attribution for Gyms
Overview
See revenue, ROAS, buyers, and cost-per-buyer directly in Meta Ads Manager.
Adsu brings closed-loop ad attribution directly into Meta Ads Manager for gym owners and fitness businesses. See exactly which Meta ads drive real revenue — not just clicks and leads, but actual paying members tracked through your point-of-sale system. Key metrics injected into your Ads Manager columns: • Revenue — total POS revenue attributed to each campaign, ad set, or ad • ROAS — real return on ad spend based on actual transactions, not estimates • Buyers — number of contacts who converted into paying members • Cost per Buyer — your true customer acquisition cost How it works: 1. Log in with your Adsu account 2. Select your gym location 3. Open Meta Ads Manager — attribution data appears automatically in new columns alongside your existing metrics 4. Click any row to open a detailed breakdown in the side panel Adsu connects your Meta ad spend to your POS revenue via GoHighLevel CRM, giving you the complete picture from ad click to paying member. No more guessing which campaigns actually work. Requires an active Adsu account at https://adsu.ai
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Details
- Version1.2.0
- UpdatedMarch 4, 2026
- Size85.14KiB
- LanguagesEnglish
- Developer
Email
wmatthiessen@gmail.com - Non-traderThis developer has not identified itself as a trader. For consumers in the European Union, please note that consumer rights do not apply to contracts between you and this developer.
Privacy
Adsu — Ad Attribution for Gyms has disclosed the following information regarding the collection and usage of your data. More detailed information can be found in the developer's privacy policy.
Adsu — Ad Attribution for Gyms handles the following:
This developer declares that your data is
- Not being sold to third parties, outside of the approved use cases
- Not being used or transferred for purposes that are unrelated to the item's core functionality
- Not being used or transferred to determine creditworthiness or for lending purposes
Support
For help with questions, suggestions, or problems, visit the developer's support site